Slow Mole +

A platformer quite unlike anything else, where everything is lightning fast, except you.

Slow Mole is a highly challenging but supremely rewarding game with a unique checkpoint system. You can get one on any screen, but only if you beat the timer. Get ready for some crazy clutch plays when you’re a few seconds late several screens in a row and then pull off an incredible stunt to finally earn a checkpoint!

Celebrated by gamers and speedrunners alike, Slow Mole+ is the expanded version of the game now available on NES cartridge for the first time.

Slow Mole+ adds secret alternative routes to the game and features many secret levels with new themes and new mechanics and a lot more music.

50.00 €
Tax included
Quantity

25
minimum
required
9 prepaid
orders
29 days remaining
Start date 06/04/2025
End date 06/05/2025
Minimum quantity 25

In case of success (minimum quantity sold), you will receive your order within 3 months.

In case of failure, you will be refunded within 1 month.

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Slow Mole +
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Story

You're a mole in a hurry. You're slow. Nothing else is.

Packs contains

  • A brand new cartridge
  • A brand new cartridge sleeve
  • A full color, cardboard box
  • An all hand drawn manual with comic book-style ink drawings
  • A styrofoam block
  • ROM file to play in an emulator
  • Digital game manual (PDF)

Credits

Game design, graphics and code: Erik Rosenlund
Music: Linus Rosenlund
Additional code: Kristofer Thorell

Compatibility

The cartridge works on both PAL and NTSC systems using a multi-region security chip.
The game has been tested on an authentic Nintendo Entertainment System, "front loader" and "top loader".
The game should also work with the AVS from retroUSB,
as well as the Analogue NT Mini Noir.
We don't guarantee that the game will work on all clone systems, but has been tested to work on many.

Digital Version

Digital version only is available at https://slowmolestudio.itch.io/slow-mole

MOLE-3627-1458

Data sheet

System
NES
Campaign
In progress

Loves creating games for old systems and animating films in old techniques.
Start date End date State Number of games sold
2025-04-06 14:14:12 2025-05-06 14:14:12 In progress 9
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